Tuesday, April 10, 2007


The Long Zoom

Steven Johnson's blog talks about an interview he had about a concept he wrote about in a NYTimes Magazine article of the same name about the forthcoming game of Spore. Johnson quotes Brian Eno,
we can see much smaller things and much bigger things than we ever could before. But we can also start thinking about much longer futures and much deeper pasts as well.
That is the essence of the long zoom. It is sensors and reasoning and imagining. Like a satellite taking sub-meter resolution pictures--detail from a long distance (space, time, thought). The game Spore adopts this long zoom paradigm. Interesting reading.

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