Saturday, March 31, 2007
Big Business in Second Life
Labels: business, Second Life, virtual world, visualization
Dancing Robots (for Real!)
Labels: distruptive technology, innovation, robots
Friday, March 30, 2007
Avatar Airplane in Google Maps
When you click start, it will put you in an airplane over my home cul-de-sac. See if you can crash into my back yard!
It is just a short time before we see a massively multiplayer humanoid avatars in Google Earth. Then the line between real and virtual really gets blurry.
Labels: mashup, virtual world, visualization
Saturday, March 24, 2007
2-D Bar Code
The three big squares are for positioning. You can generate your own 2-D bar codes at Kaywa. They are designed for camera phone use, and can download a reader for your phone also at Kaywa. I sure would like a a desktop/laptop version of the reader. (Thanks to Bruce Sterling for the link.)
Labels: distruptive technology
Friday, March 23, 2007
Time is most important innovation tool
Labels: innovation, time
Social Network of Science
John Batelle points to an interesting map of science at Seed. It is a social network based on 800,000 scientific publication sorted into 776 groups. I want to know who read all those articles. But more than that, I want to print a copy out on the big plotter at work.
Labels: science, visualization
Ludium II
Labels: virtual world
Wednesday, March 21, 2007
Past 250
DabbleDb
Labels: creators, database, innovation, web 2.0, web app
Saturday, March 17, 2007
IBM's Global Innovation Outlook . . .
The GIO brings together IBM executives with thought leaders from business, the public sector, nongovernmental organizations (NGOs) and other influential constituencies around the world to peer collectively into the future and identify major trends, insights and opportunities.
Labels: ibm, innovation
Friday, March 16, 2007
Remember that old SCO suit against IBM over Linux?
IBM 700,000 SCO 326
Wednesday, March 14, 2007
Eating its own Virtual Dog Food
I mentioned yesterday Sun's new open source virtual world server called DarkStar. They have used it to build themselves a virtual work environment called MPK20. It stands for Menlo Park 2.0. It
is a virtual 3D environment in which employees can accomplish their real work, share documents, and meet with colleagues using natural voice communication.
Labels: game, MMORPG, SUN, virtual world
Tuesday, March 13, 2007
Open Source Enterprise Game Server
Project Darkstar is the game industry’s first open source, enterprise grade, highly scalable, online game server. From Massively Multiplayer Online Games to Casual Games, Project Darkstar can accommodate the varying needs of the online game developer through a single solution. Providing easy to use, simple API interfaces, Project Darkstar will have you up and running in a fraction of the time that it used to take in standing up online game solutions.
Labels: game, MMORPG, SUN, virtual world
More TED Insights
Labels: AI, simulation, Spore, TED, virtual world, Will Wright
Friday, March 09, 2007
TED Day 2
Non-DRM Music at True Market Prices
Buzz Out Loud pointed me to a site where a person can legally buy non-DRM mp3s, called Amie Street. Their least popular songs are free. As a song's popularity grows the price rises to a maximum of $0.98.
The Irish and Celtic Music Podcast pointed me to Song Henge which also has non-DRM Celtic music for free.
Labels: amie street, mp3, music drm, songheenge
Thursday, March 08, 2007
Rules Help Us Innovate
The application of a business rules engine should allow an organization to take latency out of the areas where there is a defined way to proceed and focus creativity on the activities that remain. Innovation in an organization with well implemented business rules is like the quote:
“God grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.”
- Reinhold Niebuhr
I guess this is like Bach, working under the extreme musical constraints, was able to produce such masterful works.
Rules form an intellectual stovepipe, which allows our thoughts (smoke) to rise in a concentrated way to heights otherwise not possible. That is good inside the stove pipe. Sometimes, however, the solutions to our problems lie outside the rule-enforced stovepipe. At those times, we need to blow holes in the sides our stovepipes.
Labels: bach, Bess, innovation, rules
Direct Brain to Game Connection
Emotiv Systems introduces new helmet that could allow gamers to leave behind joysticks and buttons in favor of thoughts and emotions.Of course, this would be so much more useful in conjunction with analytic discover and business process tools, not to mention 3D virtualized worlds and dataspaces.
Reminds me of demonstration George Bower (Axis Technologies) gave using a G-speak glove to navigate a database.
See also Charlie Bess's comments on the application of accelerometers to virtual world input devices
Labels: brain, distruptive technology, game, neural
TED Day 1
It began with a parade by a house marching band and ended with a health professor swallowing a Swedish bayonet sword.TED has some of the most amazing people attend and speak. See earlier talks here.
Tuesday, March 06, 2007
On Demand Movie Theaters
The three are working on a new digital film delivery system that, if successful, could give theater operators the flexibility to put a popular movie on an extra screen as quickly as the demand for it arises. At the same time, theater operators could boot out a surprise stinker and even book in for a day or two an art-house film with a small but devoted audience.I suppose, a group could even schedule a showing in advance--like the Rocky Horror Picture Show at a more reasonable 9pm (rather than the usual midnight).
Labels: digital, distruptive technology, movie
Monday, March 05, 2007
One Big Family!
Labels: anglo-saxon, british, celts, genetics, irish, scots