Wednesday, December 12, 2007

 

Into the Virtual Blue Yonder

My friend, Bob, pointed me to a book I am putting on my reading list:

Exodus to the Virtual World: How Online Fun Is Changing Reality

by Edward Castronova

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Tuesday, September 25, 2007

 

IWB on Social Robots

Irving has an interesting post on robots in virtual social networks. He sez:

The Huggable is a robotic communication avatar designed for social interactions, education, healthcare and other applications. It is essentially a very cute teddy bear, with a sensitive skin, embedded "intelligence" (i.e., hardware and software), wireless communications and the ability to see, hear, speak, touch and move. But what I find so compelling about The Huggable is that it can operate as an autonomous personal robot and as a semi-autonomous robotic avatar that is part of a human social network, providing a much richer set of interactions to the members of the network than is possible using PCs and similar devices.

There is a lot of activity in intelligent, autonomous, mobile robots for entertainment, education, protection and many other applications. Applications range from helping doctors and nurses perform their duties better (even remotely), to providing assistance to the elderly for improved mobility and strength (e.g., vacuuming, helping in getting out of bed, even companionship). Aging populations around the world are a big driver of personal robot products and applications.

The concept of semi-autonomous robots integrated into a social network is new, at least for me. But once you start thinking about potential applications, many come to mind, in areas as diverse as family communications, healthcare, education and entertainment.

For example, imagine faraway grandparents being able to interact with their young grandchildren who are holding and playing with The Huggable. You can talk, read stories and sing to them. You can (virtually) hug them. You can watch and listen to their reactions as well as sense the way they hold and touch the teddy-bear-like device. Imagine a similar scenario with soldiers stationed around the world, being able to interact with their young children in a far richer, more emotional and satisfying way than a phone conversation. Or imagine the help it could provide children not getting enough nurturing and stimulation from their parents, by enabling family members, professionals or volunteers to get involved in their care.

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Virtual World News

3PointD has two interesting postings. The first discusses the virtual Vietnam War Memorial in Second Life and the second speculates on the Google Earth virtual world.

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Wednesday, September 19, 2007

 

Fight for Kisses

Doc pointed me to a very clever Wilkinson advertisement using avatars for actors. I understand that creating advertisements in virtual worlds is much less expensive than hiring a sound stage and actors. Virtuality is beginning to become mainstream. Video courtesy of DailyMotion.

Fight for Kisses
Uploaded by fight-for-kisses

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Tuesday, July 31, 2007

 

Virtual Terrorism and Religion

My friend Rob pointed me to this article on virtual terrorism from news.com.au.
"Just as real-life companies such as Toyota test their products in SL, so could terrorists construct virtual representations of targets they wish to attack in order to examine the potential target's vulnerabilities and reaction to attack," Jones says.


And Corinne pointed me to this MSNBC article on virtual missionary work.

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Wednesday, July 11, 2007

 

The Virtual World in our Minds

Irving Wladawsky-Berger has a great posting on why humans like virtual worlds. He says:
Maybe the reason I am so excited about the whole subject of Virtual Worlds is that in our own way we are beginning to have tools that let us make real the fruits of our imagination.
Just as word processors plus blogs empower our use of words, and digital cameras plus Flickr empower our use of images, creation tools plus virtual worlds empower our use of imagination.

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Monday, July 02, 2007

 

Ants in a Virtual World

My friend, Daniel, pointed me to an O'Reilly Radar blog post about an ant simulation in Second Life by Tectonic Nabob. Way cool!

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Monday, June 04, 2007

 

Virtual Life?

TerraNova speculates on the advancement of "intelligent" non-player characters (NPCs) inside virtual worlds:
Once the intelligent NPC's can interact with humans, they can evolve based on what they learn from us, and the decisions they make interacting with us. We, as players or participants, now become a stimulus for the virtual life. We can observe the NPC, help it with its goals, alter its food source, reproduction, start relationships, make NPC's jealous, and start fights, even wars. They would remember you from the last time you visited. They would have real experiences, real relationships, and real intelligence, and if the power happens to go off or memory gets corrupted... they cease to exist.

This, of course, is what the forthcoming game SPORE is all about.

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Friday, May 25, 2007

 

Immersive Education

TerraNova has an interview with a Boston College professor who teaches in virtual worlds. He calls it immersive education. The Prof (Aaron Walsh) says:
As Immersive Education and other forms of personal virtual reality become more realistic and compelling we're going to see "immersive illness" become more common and more difficult to deal with.
and
It's also worth noting that the "fun" factor can't be denied. Most of the students I've spoken with about their experience with these classes say they're the most fun they've had, and that they look forward to being in virtual reality each week.

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Thursday, May 24, 2007

 

Augmented Reality



Bruce points to a Technology Review article singing the praises of Augmented Reality. he goes on to ask:
Okay, that's just great, but the idea of a gig called the "International Symposium on Mixed and Augmented Reality" is enough to baffle Philip K. Dick. I mean: suppose you went in there and you couldn't get un-mixed and de-augmented?

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Thursday, May 03, 2007

 

Second Life Revealed

3PointD waxes eloquent about this afternoon's Linden Lab town hall meeting to address resident concerns about the quality of the platform.

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Tuesday, May 01, 2007

 

A Wiggle and a Ripple


TerraNova points to a Second Life wiki article about a new feature called "Sculpted Prim" which imports 3-D models (from Maya, for example) as single prim objects. The wiki says:
. . . it would be easy to have a flash animation generate a sculpted prim - and when a resident touches a spot on its surface, the shape could wiggle and ripple appropriately.

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This Could Totally Work

Scott Adams says:

Have you heard of an online service for kids called Webkinz? It’s like a cross between cocaine and puppies. Kids can’t resist it. It’s frickin’ brilliant.

Before you use the Webkinz service, you have to buy a stuffed animal that comes with a code. You use that code to activate an animated character in an online world that looks like your stuffed animal. The brilliant part is that your online critter will become sick if you don’t regularly visit and care for it. Somehow this makes kids emotionally invested.

Kids can earn fake money by playing games on the system. That money goes toward caring for their online creatures, including buying furniture and so on. Kids love it. But I think kids aren’t the biggest market for this sort of thing.

I think single women would want an online boyfriend they could totally control. But here’s the hook: The online boyfriend is a “project.” If you don’t sign into the system regularly, your online boyfriend will start dressing with clothes from the 80’s, smoking, gambling, staying out late, and flirting with other women.

It’s the “owner’s” job to make the virtual boyfriend eat right, exercise, look for a job, and trim his nose hair. If he scratches his crotch or passes gas during an online dinner party, he gets no virtual sex for a week.

The women could earn fake online money by playing games just like in the Webkinz model. For example, imagine a Tetris-type game where articles of clothing fall from above and you have to assemble them into coordinated outfits before they reach the ground. You can’t tell me that wouldn’t be a hit.

I am thinking about a game where the intense sports dads could have virtual sports sons. After training their virtual sports sons, they could get together with other sports dads and have virtual sports contests with their virtual sports sons. This way, real world boys would be free to play World of Warcraft.

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Thursday, April 26, 2007

 

Big Iron for Virtual Worlds

3pointD has interesting piece analyzing the IBM announcement launching a mainframe specifically designed to host 3D virtual environments.

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Thursday, April 19, 2007

 

Mixed Reality Barbie

Just as adults have combined their virtual GPS worlds with their real world cars to have a mixed reality experience, now Mattel is creating a mixed reality experience for the users of dolls. Real world Barbies interact with a new virtual world, called BarbieGirls.com.

Mixed reality is not only our future, it is now our present. (Thx to 3pointD for the tip!)

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Thursday, April 05, 2007

 

Virtual Gambling Illegal?

FBI checks gambling in Second Life virtual world. Isn't playing physical poker with physical poker chips virtual gambling? So why would it make a difference of the poker chips were virtual not physical? It is because physical poker chips are not "something of value" whereas Linden Dollars are "something of value."

So Second Life is not a game.

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Three - Bee

Yet another virtual world - 3B. It explicitly integrates with the 2-D web. It seems to be a transitional product between Firefox and Second Life.

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Saturday, March 31, 2007

 

Big Business in Second Life

The Kzero blog has a cool map of the businesses inside Second Life.

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Friday, March 30, 2007

 

Avatar Airplane in Google Maps

Bruce Sterling pointed to this nifty mashup of Google Maps and a flight simulator, called Googles.

When you click start, it will put you in an airplane over my home cul-de-sac. See if you can crash into my back yard!

It is just a short time before we see a massively multiplayer humanoid avatars in Google Earth. Then the line between real and virtual really gets blurry.

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Friday, March 23, 2007

 

Ludium II

Edward Castronova is sponsoring, in June, an interesting conference about virtual worlds using virtual world, called Ludium II. To bad it is the same time as Supernova. Here is a link to Ludium I.

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